empowered.house ↗

hero/security-gateway.ex

Security gateway

Isometric request lanes running into a gate wall: allowed requests pass in lime, a blocked one stops in coral.

Use it
# in the module that renders the template
use EHVisuals

<div class="h-96 rounded-xl border border-border">
  <.hero_security_gateway animated />
</div>
default
all allowed · hover
custom copy
five lanes · two blocked
light surface
fade out · no glow · still

Props

Prop Type Default What it does
caption string "Access gateway · live requests"
requests list [%{name: "Marta · Finance", allowed: true}, %{name: "Orders agent", allowed: true}, ...] Two to five `%{name, allowed}`, one lane each. Keep names under 18 characters. A lane with `allowed: false` stops at the wall.
checks list ["Role", "Policy", "Audit"] Up to four short labels on the wall for what it checks.
denied_label string "Denied · no role" The tag over a shut gate, up to 18 characters.
Frame props, shared by every composition
Prop Type Default What it does
animated boolean false Turns motion on. Without it the composition renders in its final, still state.
trigger "mount" | "in-view" | "in-view-repeat" "in-view" When the entrance plays: on page load, once when scrolled into view, or every time it comes back into view.
hover boolean false Enables the hover micro-interactions the composition supports.
glow boolean true The warm incandescent halo behind the composition.
fade_out boolean false Fades the bottom edge into the surface underneath.
theme "dark" | "light" "dark" `dark` for the site canvas, `light` for the cream reversed surface.
class string nil Extra classes for the frame.
rest global — Any other HTML attribute, set on the frame.

Source

Two files. Copy them into your app if you would rather own the code than depend on the library.

lib/eh_visuals/hero/security-gateway.ex
security-gateway.ex
defmodule EHVisuals.Hero.SecurityGateway do
  @moduledoc """
  Request lanes running into a gate wall: allowed requests pass through an
  open gate, a blocked one stops in front of a shut one.

  The scene is drawn in isometric projection. The lanes run along the plan
  y axis towards the wall, which stands on the line y = 0 and runs along the
  x axis. The ground and the top of the wall are placed by `plane/1`, the
  front of the wall by `face/0`, and the lanes are screen lines computed here.
  """

  use EHVisuals.Composition,
    name: "hero/security-gateway",
    title: "Security gateway",
    description:
      "Isometric request lanes running into a gate wall: allowed requests pass in lime, a blocked one stops in coral."

  # Screen position of the plan origin, the left end of the wall's front.
  @cx 185
  @cy 90

  # The wall: length along x, thickness along y, height, and its gates.
  @len 340
  @depth 12
  @height 46
  @gate_w 40
  @gate_h 28

  # Where a lane starts in front of the wall and where it ends behind it.
  @near 190
  @far -170

  # Where the packets rest in the still frame, by lane.
  @passed [-104, -134, -92, -122, -98]
  @ahead [128, 92, 150, 110, 136]

  @requests [
    %{name: "Marta · Finance", allowed: true},
    %{name: "Orders agent", allowed: true},
    %{name: "Unknown key", allowed: false},
    %{name: "Jan · Sales", allowed: true}
  ]

  attr(:caption, :string, default: "Access gateway · live requests")

  attr(:requests, :list,
    default: @requests,
    doc:
      "Two to five `%{name, allowed}`, one lane each. Keep names under 18 characters. A lane with `allowed: false` stops at the wall."
  )

  attr(:checks, :list,
    default: ~w(Role Policy Audit),
    doc: "Up to four short labels on the wall for what it checks."
  )

  attr(:denied_label, :string,
    default: "Denied · no role",
    doc: "The tag over a shut gate, up to 18 characters."
  )

  attr(:label, :string,
    default:
      "Four request lanes running into a gate wall: three pass through open gates and one is stopped"
  )

  frame_attrs(isometric: false)

  @spec hero_security_gateway(map()) :: Phoenix.LiveView.Rendered.t()
  def hero_security_gateway(assigns) do
    requests = Enum.take(assigns.requests, 5)
    count = max(length(requests), 1)

    lanes =
      for {request, index} <- Enum.with_index(requests) do
        x = r(@len * (index + 0.5) / count)
        allowed = Map.get(request, :allowed, true)
        {tag_x, tag_y} = screen(x, -@depth / 2, @height)

        %{
          name: request.name,
          index: index,
          allowed: allowed,
          x: x,
          gate: x - @gate_w / 2,
          front: segment({x, @near}, {x, 0}),
          behind: segment({x, -@depth}, {x, @far}),
          passed: packet_box(x, Enum.at(@passed, index)),
          ahead: packet_box(x, if(allowed, do: Enum.at(@ahead, index), else: 20)),
          begin: "#{r(index * 0.7)}s",
          tag_x: tag_x,
          tag_y: tag_y
        }
      end

    check_count = max(length(Enum.take(assigns.checks, 4)), 1)

    checks =
      for {name, index} <- assigns.checks |> Enum.take(4) |> Enum.with_index() do
        %{name: name, x: r(@len * (index + 0.5) / check_count)}
      end

    allowed = Enum.count(lanes, & &1.allowed)

    assigns =
      assigns
      |> assign(:lanes, lanes)
      |> assign(:check_items, checks)
      |> assign(:counter, "#{pad(allowed)} allowed · #{pad(length(lanes) - allowed)} blocked")
      |> assign(:tag_w, r(18 + String.length(assigns.denied_label) * 5.5))
      |> assign(:ground, plane(0))
      |> assign(:roof, plane(@height))
      |> assign(:face, face())
      |> assign(
        :wall_end,
        points([
          screen(@len, 0, @height),
          screen(@len, -@depth, @height),
          screen(@len, -@depth, 0),
          screen(@len, 0, 0)
        ])
      )
      |> assign(:wall, %{len: @len, depth: @depth, height: @height})
      |> assign(:gate, %{w: @gate_w, h: @gate_h, inset: @depth})
      |> assign(:run, %{near: @near - 14, far: @far + 6})

    ~H"""
    <.frame name="hero/security-gateway" label={@label} {frame_opts(assigns)}>
      <svg viewBox="0 0 680 352">
        <text class="ehv-mono ehv-a-fade" x="0" y="14" font-size="9">
          {String.upcase(@caption)}
        </text>
        <text
          class="ehv-mono ehv-t-2 ehv-a-fade ehv-i-2"
          x="680"
          y="14"
          font-size="9"
          text-anchor="end"
        >
          {String.upcase(@counter)}
        </text>

        <g class="ehv-h-lift">
          <g :for={lane <- @lanes}>
            <line
              class={"ehv-line ehv-a-draw ehv-i-#{lane.index + 1}"}
              x1={lane.front.x1}
              y1={lane.front.y1}
              x2={lane.front.x2}
              y2={lane.front.y2}
              pathLength="1"
            />
            <line
              :if={lane.allowed}
              class={"ehv-line-lime ehv-a-draw ehv-i-#{lane.index + 6}"}
              x1={lane.behind.x1}
              y1={lane.behind.y1}
              x2={lane.behind.x2}
              y2={lane.behind.y2}
              pathLength="1"
            />
          </g>

          <g class="ehv-a-fade ehv-i-3">
            <g class="ehv-hero-security-gateway__plane" transform={@ground}>
              <g :for={lane <- @lanes}>
                <text
                  class={["ehv-mono", !lane.allowed && "ehv-t-coral"]}
                  x={lane.x + 17}
                  y={@run.near + 12}
                  font-size="7.5"
                  transform={"rotate(-90 #{lane.x + 17} #{@run.near + 12})"}
                >
                  {String.upcase(lane.name)}
                </text>
                <path
                  :if={lane.allowed}
                  class="ehv-fill-lime"
                  d={"M#{lane.x - 4} #{@run.far - 2} L#{lane.x} #{@run.far - 11} L#{lane.x + 4} #{@run.far - 2} z"}
                />
              </g>
            </g>
          </g>

          <g :if={@animated} class="ehv-smil ehv-a-fade ehv-i-12">
            <g class="ehv-hero-security-gateway__plane" transform={@ground}>
              <circle
                :for={lane <- @lanes}
                class={if lane.allowed, do: "ehv-fill-lime", else: "ehv-fill-coral"}
                cx={lane.x}
                r="3"
                opacity="0"
              >
                <animate
                  :if={lane.allowed}
                  attributeName="cy"
                  from={@run.near}
                  to={@run.far}
                  dur="3.6s"
                  begin={lane.begin}
                  repeatCount="indefinite"
                />
                <animate
                  :if={!lane.allowed}
                  attributeName="cy"
                  values={"#{@run.near};30;30"}
                  keyTimes="0;0.55;1"
                  dur="3.6s"
                  begin={lane.begin}
                  repeatCount="indefinite"
                />
                <animate
                  attributeName="opacity"
                  values="0;1;1;0"
                  keyTimes="0;0.1;0.85;1"
                  dur="3.6s"
                  begin={lane.begin}
                  repeatCount="indefinite"
                />
              </circle>
            </g>
          </g>

          <g :for={lane <- @lanes} :if={lane.allowed} class={"ehv-a-pop ehv-i-#{lane.index + 9}"}>
            <.packet box={lane.passed} tone="lime" />
          </g>

          <g class="ehv-a-rise ehv-i-4">
            <g class="ehv-hero-security-gateway__plane" transform={@face}>
              <rect
                class="ehv-hero-security-gateway__wall"
                y={-@wall.height}
                width={@wall.len}
                height={@wall.height}
              />
              <g :for={lane <- @lanes}>
                <g :if={lane.allowed}>
                  <rect
                    class="ehv-hero-security-gateway__gate"
                    x={lane.gate}
                    y={-@gate.h}
                    width={@gate.w}
                    height={@gate.h}
                  />
                  <polygon
                    class="ehv-hero-security-gateway__floor"
                    points={"#{lane.gate},0 #{lane.gate + @gate.w},0 #{lane.gate + @gate.w},#{-@gate.inset} #{lane.gate + @gate.inset},#{-@gate.inset}"}
                  />
                  <polygon
                    class="ehv-hero-security-gateway__jamb"
                    points={"#{lane.gate},0 #{lane.gate + @gate.inset},#{-@gate.inset} #{lane.gate + @gate.inset},#{-@gate.h} #{lane.gate},#{-@gate.h}"}
                  />
                  <line class="ehv-line-lime" x1={lane.x} y1="0" x2={lane.x + 20} y2="-20" />
                </g>
                <g :if={!lane.allowed}>
                  <rect
                    class="ehv-hero-security-gateway__gate ehv-hero-security-gateway__gate--shut"
                    x={lane.gate}
                    y={-@gate.h}
                    width={@gate.w}
                    height={@gate.h}
                  />
                  <line
                    :for={bar <- [-7, -14, -21]}
                    class="ehv-line-coral"
                    x1={lane.gate + 6}
                    x2={lane.gate + @gate.w - 6}
                    y1={bar}
                    y2={bar}
                  />
                </g>
              </g>
              <text
                :for={check <- @check_items}
                class="ehv-mono ehv-t-2"
                x={check.x}
                y={-@gate.h - 6.5}
                font-size="7"
                text-anchor="middle"
              >
                {String.upcase(check.name)}
              </text>
            </g>
            <polygon class="ehv-hero-security-gateway__side" points={@wall_end} />
            <g class="ehv-hero-security-gateway__plane" transform={@roof}>
              <rect
                class="ehv-hero-security-gateway__top"
                y={-@wall.depth}
                width={@wall.len}
                height={@wall.depth}
              />
            </g>
          </g>

          <g :for={lane <- @lanes} class={"ehv-a-pop ehv-i-#{lane.index + 7}"}>
            <.packet box={lane.ahead} tone={if lane.allowed, do: "ink", else: "coral"} />
          </g>

          <g :for={lane <- @lanes} :if={!lane.allowed} class="ehv-a-fade ehv-i-12">
            <line
              class="ehv-line-coral ehv-dash"
              x1={lane.tag_x}
              x2={lane.tag_x}
              y1={lane.tag_y}
              y2={lane.tag_y - 22}
            />
            <rect
              class="ehv-hero-security-gateway__tag"
              x={lane.tag_x - @tag_w / 2}
              y={lane.tag_y - 40}
              width={@tag_w}
              height="18"
              rx="5"
            />
            <text
              class="ehv-mono ehv-t-coral"
              x={lane.tag_x}
              y={lane.tag_y - 28}
              font-size="8"
              text-anchor="middle"
            >
              {String.upcase(@denied_label)}
            </text>
          </g>
        </g>
      </svg>
    </.frame>
    """
  end

  # A request on its lane: a small block, lime once it is through, coral
  # when it is stopped.
  defp packet(assigns) do
    ~H"""
    <polygon class="ehv-hero-security-gateway__side" points={@box.left} />
    <polygon class="ehv-hero-security-gateway__side" points={@box.right} />
    <g class="ehv-hero-security-gateway__plane" transform={@box.plane}>
      <rect
        class={"ehv-hero-security-gateway__packet ehv-hero-security-gateway__packet--#{@tone}"}
        x={@box.x}
        y={@box.y}
        width={@box.w}
        height={@box.h}
        rx="2"
      />
    </g>
    """
  end

  defp packet_box(x, y), do: box(x - 8, y - 8, 16, 16, 0, 5)

  defp segment({x1, y1}, {x2, y2}) do
    {sx1, sy1} = screen(x1, y1)
    {sx2, sy2} = screen(x2, y2)
    %{x1: sx1, y1: sy1, x2: sx2, y2: sy2}
  end

  defp pad(number), do: number |> Integer.to_string() |> String.pad_leading(2, "0")

  # Plan {x, y} at height z to screen.
  defp screen(x, y, z \\ 0), do: {r(@cx + x - y), r(@cy + (x + y) / 2 - z)}

  # The matrix of a flat face at height z.
  defp plane(z), do: "matrix(1 0.5 -1 0.5 #{@cx} #{r(@cy - z)})"

  # The matrix of the wall's front: x along the wall, y down from the ground line.
  defp face, do: "matrix(1 0.5 0 1 #{@cx} #{@cy})"

  # A block on the plan rectangle {x, y, w, h} between the heights z0 and z1:
  # its top face in plan coordinates and its two visible sides as screen points.
  defp box(x, y, w, h, z0, z1) do
    %{
      x: r(x),
      y: r(y),
      w: w,
      h: h,
      plane: plane(z1),
      left:
        points([
          screen(x, y + h, z1),
          screen(x + w, y + h, z1),
          screen(x + w, y + h, z0),
          screen(x, y + h, z0)
        ]),
      right:
        points([
          screen(x + w, y + h, z1),
          screen(x + w, y, z1),
          screen(x + w, y, z0),
          screen(x + w, y + h, z0)
        ])
    }
  end

  defp points(list), do: Enum.map_join(list, " ", fn {x, y} -> "#{x},#{y}" end)

  defp r(number), do: Float.round(number * 1.0, 1)
end
assets/css/hero/security-gateway.css
security-gateway.css
/* hero/security-gateway */
.ehv-hero-security-gateway { --ehv-max-w: 760px; --ehv-step: 110ms; --ehv-dur: 800ms; }

/* Hairlines stay one pixel wide on the ground and on the faces of the wall. */
.ehv-hero-security-gateway__plane * { vector-effect: non-scaling-stroke; }

.ehv-hero-security-gateway__wall {
  fill: var(--ehv-surface-1);
  stroke: var(--ehv-border-strong);
  stroke-width: 1;
  stroke-linejoin: round;
}
.ehv-hero-security-gateway__top {
  fill: var(--ehv-surface-3);
  stroke: var(--ehv-border-strong);
  stroke-width: 1;
  stroke-linejoin: round;
}
.ehv-hero-security-gateway__side {
  fill: var(--ehv-surface-2);
  stroke: var(--ehv-border-soft);
  stroke-width: 1;
  stroke-linejoin: round;
}

/* A gate: the opening, the floor inside it and the inner side of the wall. */
.ehv-hero-security-gateway__gate {
  fill: var(--ehv-canvas);
  stroke: var(--ehv-border-strong);
  stroke-width: 1;
}
.ehv-hero-security-gateway__gate--shut { fill: var(--ehv-surface-3); stroke: var(--ehv-coral); }
.ehv-hero-security-gateway__floor { fill: var(--ehv-surface-2); }
.ehv-hero-security-gateway__jamb { fill: var(--ehv-surface-3); }

.ehv-hero-security-gateway__packet { stroke-width: 1; }
.ehv-hero-security-gateway__packet--ink { fill: var(--ehv-surface-3); stroke: var(--ehv-ink-3); }
.ehv-hero-security-gateway__packet--lime { fill: var(--ehv-lime-fill); stroke: var(--ehv-lime); }
.ehv-hero-security-gateway__packet--coral { fill: var(--ehv-coral); stroke: var(--ehv-coral); }

.ehv-hero-security-gateway__tag { fill: var(--ehv-canvas); stroke: var(--ehv-coral); stroke-width: 1; }

.ehv--hover .ehv-hero-security-gateway__gate { transition: stroke 200ms var(--ehv-ease); }
.ehv--hover:hover .ehv-hero-security-gateway__gate:not(.ehv-hero-security-gateway__gate--shut) { stroke: var(--ehv-lime); }